The Threshold
Festival installation · case study
Five minutes of immersion.
Five seconds of uncertainty.
A festival installation. A short film, a glass wall, and a stranger standing exactly where the film left off.
How do you extend a virtual experience into reality?

The premise
Why wasn’t watching the film enough? A virtual narrative, however immersive, ends when the headset comes off. We wanted to know what happens if it doesn’t.
The installation
A short film was shot on 360° cameras inside an abandoned fashion house, its own mannequins, its own emptied rooms, briefly populated by a performer moving where the cameras had been.

The choreography
Not drawings. Not construction. The sequence of experience.

The climax was never the reveal: a face recognised through glass. It was the half-second before that: a mind working out which side of the boundary it was currently on, whether the film had ended or simply changed rooms. Uncertainty, not recognition, was the richer target.
Evidence
Not documentation. Supporting evidence: fragments that prove the choreography existed.


The installation wasn’t designed around the film. It was designed around the five seconds after it: the ones spent working out whether the story had ended, or simply changed rooms.
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