Resonanz.

The Threshold

Festival installation · case study

Five minutes of immersion.
Five seconds of uncertainty.

A festival installation. A short film, a glass wall, and a stranger standing exactly where the film left off.

How do you extend a virtual experience into reality?

The visitor, headset on, mid-immersion, mannequins and reflections layered behind her

The premise

Why wasn’t watching the film enough? A virtual narrative, however immersive, ends when the headset comes off. We wanted to know what happens if it doesn’t.

The installation

A short film was shot on 360° cameras inside an abandoned fashion house, its own mannequins, its own emptied rooms, briefly populated by a performer moving where the cameras had been.

Mechanism diagram: performer and viewer positions during filming versus during screening

The choreography

Not drawings. Not construction. The sequence of experience.

Journey diagram: outside venue, booth, immersed, glasses off, uncertainty, recognition, back to venue

The climax was never the reveal: a face recognised through glass. It was the half-second before that: a mind working out which side of the boundary it was currently on, whether the film had ended or simply changed rooms. Uncertainty, not recognition, was the richer target.

Evidence

Not documentation. Supporting evidence: fragments that prove the choreography existed.

Reaction still, visitor with headset raised
Reaction sequence: before the headset comes off, the reveal, the realisation

The installation wasn’t designed around the film. It was designed around the five seconds after it: the ones spent working out whether the story had ended, or simply changed rooms.

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